
● In development — solo, in Unity
A top-down tactical mech game. You play a nanoform: living machine material that copies the shapes of the enemies it beats.
Beat it. Become it.
One nanite weapon, mixed live from payload cards.
The progress, the fights, the bugs, and the design calls behind them.
I'm a first-time indie dev making this game in the open. New devlogs land on YouTube — subscribe to watch it come together.